Hi there, my name is Julius Selbach, I am a Sound Designer living in Frankfurt am Main, Germany. I started out in audio postproduction in Frankfurt am Main suppling sound to television production and b movies. Tasks included, recording voice over for adverts, 5.1 SFX/SPFX edits, 5.0 ATMO edits and Foley recording. Later I progressed to become a Game Sound Designer at Crytek Frankfurt am Main. I had the opportunity to learn about sound in every respect in game production. I was responsible for recording assets, designing, implementation and communicating to have them integrated meeting the demands of todays game audio fidelity. It has been a real pleasure to work with such dedicated, inspiring and humorous colleagues.

My present goal is to find my way into advertisement, but keeping a stronghold on the Game Audio side as well, while working on audio library ideas.

Knowledge

  • 5.1/7.1 Sound Design for Games, Trailers and Movies
  • Implementation of Audio Assets into Cry Engine 2/3
  • Field Recording Experience in Weapons, Sfx and Foley.  I am presently refining my skills in recording vehicles.

 

Programs

  • Sound Design and Editing: Nuendo, Pro Tools (Certified), Logic Pro.
  • Pc Based Editing – Sony Sound Forge, Sony Vegas
  • Game Engines – Cry Engine 2/3
  • Game Audio Middleware Tools –  FMOD
  • Data Management – Perforce

Education

  • SAE  – Sound Engineering Diploma
  • VFS – Vancouver Film School – Sound Design for Visual Media Diploma
  • Pro Tools Certified