Crysis 2 was my first big project, where I got plenty of things to do. Focus was laid on player weapon design and aliens. Based on the field recordings, I designed most of the guns in Crysis 2, which also carried over to Crysis 3.
Further design and recordings were done on the nanosuit modes and its interactive menu.
Other roles included cinematic tracklay, level audio design and implementation, foley work and field recording.